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GIN AND BARE IT.​​

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This is a short UE5 animation I created, it was modelled and animated by me in Maya and I textured it using substance painter.

Then ​​I exported it all to Unreal Engine 5.7, added effects and additional prop animation directly into UE5, set it all up in the sequencer and rendered it out using the Movie Render Queue.

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Sometimes I sketch out 2d animations on my iPad, this is one of the animations that I thought would be interesting to see how it would look as a full animated 3D render.

Cowboy_Sculpt_JP.jpg

​Knight Templar Ascension Sneak peek!

​A work-in-progress animation piece focusing on hand-keyed performance and real-time simulation integration.

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  • Animation: Hand-keyframed in Maya.

  • Modelled, textured and rigged in Maya

  • Simulation: First time implementing Chaos Cloth for real-time cloth physics.

  • Rendering: Unreal Engine 5.

Knight_model_T2.png
KnightMaya.png

 

Pipkin.

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Meet Pipkin! Originally created a while ago for a mobile app concept, I recently brought him off the back burner to upgrade the model and bring him into Unreal Engine 5. To elevate the character, I utilized UE5's real-time cloth physics for his hat, and authored a strand-based hair groom in Maya XGen, which was imported into Unreal via Alembic cache.

Pipkin_Sculpt.png

Deer and the Werewolf Project​​

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This project was created to explore character rendering and animation pipelines within Unreal Engine 5. I designed, Modelled, texture rigged an animated the characters. My primary objective was to author grooms using Maya XGen and successfully export them to UE5 via Alembic caches. Additionally, the project served as a testbed for streamlining the asset and animation transfer pipeline between Maya and Unreal Engine.

Count Orlock Nosferatu 

 

This project is my personal take on the iconic Count Orlok from the classic 1922 film, Nosferatu: A Symphony of Horror, featuring a few of my own creative twists.

The character and scene were built using Maya and rendered in Unreal Engine 5.

 

Lemmings Touch Sony Vita​

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This project contains work I created under contract with d3t while they were developing Lemmings Touch for the Sony PS Vita. I was responsible for character modeling and animation. Below are some of the marketing images and models I created for Sony."​

Marketing_Lemming_Render_CostumeLineUp_Nose_V2.png
Marketing_Lemming_Render_StandardLineUp.png
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